GalleryΒΆ
A curated collection of renders from RayON's built-in scenes, showcasing the range of materials, lighting effects, and geometric complexity the renderer supports.
.mtl file automatically.
ShowNormals material maps surface normals directly to RGB: R=X, G=Y, B=Z. Useful for debugging geometry orientation and smooth normals on mesh imports.
.obj file's vertex normal list.
Anisotropic metals scene rendered at increasing sample counts. Every doubling halves Monte Carlo noise β error decays as \(\mathcal{O}(1/\sqrt{N})\). The anisotropic specular lobes are particularly sensitive to sample count.
Scene renders using equirectangular HDR environment maps from Poly Haven (CC0 licence) as the sky dome. Six environments are bundled β download them with bash resources/hdri/download_hdri.sh 8k.








