Gallery¶
A curated collection of renders from RayON's built-in scenes, showcasing the range of materials, lighting effects, and geometric complexity the renderer supports.
ShowNormals material maps surface normals directly to RGB: R=X, G=Y, B=Z. Useful for debugging geometry orientation and smooth normals on mesh imports.
.obj file's vertex normal list.
Anisotropic metals scene rendered at increasing sample counts. Every doubling halves Monte Carlo noise — error decays as \(\mathcal{O}(1/\sqrt{N})\). The anisotropic specular lobes are particularly sensitive to sample count.